Frozen IV??50.0%?的傷害轉化為冰。傷害與基礎武器屬性或?INT?成比例,以較高者為準。
Brash I?對生命值全滿的目標造成?+15.0%?傷害
Brash II?對生命值全滿的目標造成?+20.0%?傷害
Retaliate I?受到?3?次攻擊后?+6.0%?傷害
Retaliate III?受到?3?次攻擊后?+12.0%?傷害
Exhilarate IV?當玩家生命值低于?30.0%?時?+24.0%?傷害
Rally IV?+15.0%?傷害和外放治療,在滿血狀態下
Fire Ward II?+2.5%?火焰傷害吸收
Ice Ward IV?+3.75%?冰傷害吸收
Nature Ward III?+3.0%?自然傷害吸收
Slash Ward IV??+3.75%?斬擊傷害吸收
Wilderness Ward IV??1.88%?物理和?0.63%?元素傷害吸收
Elemental Ward II?1.5%?元素傷害吸收
Spectral Ward I?0.75%?元素和?0.25%?物理傷害吸收
Lucky III?你有?+0.45%?的幾率從箱子和怪物中獲得稀有物品
Opportunist I?對生命值低于?30.0%?的目標造成?+8.0%?傷害
Taunting IV?嘲諷,你多產生?+300.0%?的威脅
Abyssal IV?50.0%?的傷害轉化為虛空。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Empowered I?20.0%?的傷害轉化為奧術。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Electrified III?40.0%?的傷害轉化為閃電。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Electrified IV?50.0%?的傷害轉化為閃電。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Empowered II?30.0%?的傷害轉化為奧術。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Frozen III?40.0%?的傷害轉化為冰。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Arboreal II?30.0%?的傷害轉化為自然傷害。傷害按基礎武器統計或?FOC?計算,以較高者為準
Arboreal IV?50.0%?的傷害轉化為自然傷害。傷害按基礎武器統計或?FOC?計算,以較高者為準
Ignited IV?50.0%?的傷害轉化為火焰。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Arboreal III?40.0%?的傷害會轉化為自然傷害。傷害按基礎武器統計或?FOC?計算,以較高者為準
Brash III?對生命值全滿的目標造成?+25.0%?傷害
Retaliate II?受到?3?次攻擊后傷害?+9.0%
Exhilarate III?當玩家生命值低于?30.0%?時?+20.0%?傷害
Exhilarate II?當玩家生命值低于?30.0%?時?+16.0%?傷害
Cruel I?對具有有效人群控制狀態效果(減速、眩暈、定身)的目標造成?+6.0%?傷害
Cruel III?對具有有效人群控制狀態效果(緩慢、眩暈、定身)的目標造成?+10.0%?傷害
Cruel II?對具有有效人群控制狀態效果(緩慢、眩暈、定身)的目標造成?+8.0%?傷害
Abyssal Ward IV?+6.0%?虛空傷害吸收
Fire Ward III?+3.0%?火焰傷害吸收
Fire Ward IV?+3.75%?火焰傷害吸收
Ice Ward I?+2.0%?冰傷害吸收
Lightning Ward I?+2.0%?閃電傷害吸收
Electrified I?20.0%?的傷害轉化為閃電。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Arcane Ward I??+2.0%?奧術傷害吸收
Fire Ward I?+2.0%?火焰傷害吸收
Nature Ward I?+2.0%?自然傷害吸收
Strike Ward II?+2.5%?打擊傷害吸收
Nature Ward IV?+3.75%?自然傷害吸收
Slash Ward I?+2.0%?斬擊傷害吸收
Slash Ward II?+2.5%?斬擊傷害吸收
Strike Ward III?+3.0%?打擊傷害吸收
Thrust Ward I?+2.0%?推力傷害吸收
Thrust Ward II?+2.5%?推力傷害吸收
Ice Ward II?+2.5%?冰傷害吸收
Spectral Ward IV?1.88%?元素和?0.63%?物理傷害吸收
Elemental Ward I?1.0%?元素傷害吸收
Elemental Ward IV?2.5%?元素傷害吸收
Physical Ward IV?2.5%?物理傷害吸收
Taunting I?????嘲諷,?你多產生?+100.0%?的威脅
Calming IV?你產生的威脅減少?-10.0%
Lucky I?你有?+0.25%?的幾率從箱子和怪物中獲得稀有物品
Lucky II?你有?+0.35%?的幾率從箱子和怪物中獲得稀有物品
Exhilarate I?當玩家生命值低于?30.0%?時?+12.0%?傷害
Empowered IV?50.0%?的傷害轉化為奧術。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Strike Ward I?+2.0%?打擊傷害吸收
Wilderness Ward III???1.5%?物理和?0.5%?元素傷害吸收
Spectral Ward II?1.13%?元素和?0.38%?物理傷害吸收
Abyssal Ward III?+5.0%?虛空傷害吸收
Gambit I??體力未滿時?+6.0%?傷害
Gambit III??體力未滿時?+12.0%?傷害
Empowered III??40.0%?的傷害轉化為奧術。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Thrust Ward III?+3.0%?推力傷害吸收
Gambit IV?體力未滿時?+15.0%?傷害
Physical Ward I?1.0%?物理傷害吸收
Abyssal I??20.0%?的傷害轉化為虛空。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Abyssal II??30.0%?的傷害轉化為虛空。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Abyssal III?40.0%?的傷害轉化為虛空。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Electrified II?30.0%?的傷害轉化為閃電。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Ignited I??20.0%?的傷害會轉化為火焰。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Ignited II??30.0%?的傷害會轉化為火焰。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Ignited III??40.0%?的傷害會轉化為火焰。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Frozen I?20.0%?的傷害轉化為冰。傷害與基礎武器屬性或?INT?成比例,以較高者為準
Frozen II??30.0%?的傷害轉化為冰。傷害與基礎武器屬性或?INT?成比例,以較高者為準
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